Monday 23 January 2012

[Week V] Colour & Narrative, Second Entry - Mickey's Wild Adventure


This computer game takes Disney's Mickey Mouse through a time-travelling adventure through side-scrolling levels based on favourite moments between 1928 and 1990. This game takes advantage of this narrative for its art-design very early as, as the first level takes place before the invention of a coloured Mickey Mouse, it is black and white.

Mickey's Wild Adventure
Slowly the colour starts the fill the level, but so subtle that the player doesn't notice at first. The reason for this is simple. Since the first level is based on an cartoon before the invention of colour, the art-design needed to pay homage to this fact. If they took a recognisable place from the 1920s and added colour, the new detail would stop it from being nostalgic. As colour fills up, the locations that Mickey Mouse are at a later time, after the invention of colour.

At first players may be unattracted to the black and white, considering that the game was release in the 1990s, but it is a perfect way to really get the feeling of time-travelling across to the player. When they release colour is now part of the background, they will appreciate the new technology, as would the Mickey Mouse fans who saw it happen.

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