Monday 23 January 2012

[Week IV] Colour Proportion, Third Entry - Mirror's Edge

Mirror's Edge

This video game takes colour and uses it for game design. The red in the image above is defined as "runner vision", what the experienced parkour specialist sees as opportunities for getting around the buildings faster. This concept bleeds nicely into the visual design of the game, which is a clean and mostly white yet shadowed cityscape with only a few hints of colour. Mirror's Edge does a great job at making one colour stand out and seem important, whilst only being a small part of the overall composition. The differences between the light and dark places of the buildings not only represents the shadows, but the direction we should take as players.


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